Welcome to the Ettenmoors, Maggot. If you are anything like me, you are competitive. You enjoy competing against others. You may even take pleasure in annoying other players. Well, the good news is, there’s a place in LOTRO for that. It’s called the Ettenmoors, (or the Ettens or the Moors for short). Unfortunately, if you have never set foot in the Moors before, the initial shock of new things to learn can be a little bit overwhelming. Therefore, I have decided that it might be beneficial (especially with the Reaver monster player class recently becoming F2P) to compile a brief guide of some of the things a brand new, greenie monster player should know.

First of all, monster players are referred to as creeps. Non-monster players (elves, dwarves, etc) are referred to as freeps (short for Free Peoples). There are several creep classes to pick from, each with its own niche in the battlefield environment.

There are lots of acronyms and abbreviations in the Moors. In fact, just about everything has an acronym or abbreviation. This is because while in combat, it is not practical to type out the full names of places (and because creeps and freeps are lazy). Here is a brief glossary. Also included are some commonly used nicknames.

  • An – First Marshall An
  • BB – Buffalo Beach, the beach south of TA where there are a bunch of Aurochs
  • DG – Dar-Gazag
  • DP – Destiny Points
  • EC – Elf Camp
  • Girl Scout Camp – Small campfire and tents near the entrance to Glan Vraig
  • Goldie – Old Goldhead
  • Grams – Gramsfoot
  • GV – Glan Vraig
  • HH – Hoarhallow (also know as Hobbit Town)
  • Inf – Infamy
  • Isen – Isendeep Mine
  • LC – Lumber Camp
  • Lugz – Lugazag
  • OP – Outpost
  • OR – Ost Ringdyr
  • STAB – South Tol Ascarnen Bridge
  • TA – Tol Ascarnen
  • TR – Tirith Rhaw
  • WTAB – West Tol Ascarnen Bridge
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Now, for a brief tour of the Moors. We will start at Gramsfoot (Grams for short).
Gramsfoot is where you will start out. There are lots of quests you can do there for infamy, including all of the Captain-General killing quests, which pay out fairly nicely both in infamy and destiny points. There are also class trainers, vendors, and barterers there. It is also a completely “safe” zone, that is to say, you cannot be killed there by the freeps.
Lugazag (Lugz) is next on our list; it lies just a little bit southeast of Grams. It is tied to a rez circle, meaning that whichever side controls Lugazag will also have control of the rez circle right next to it. Because of its proximity to Grams, this is often considered a creep base.
Moving east from Lugz, you will run into Tol Ascarnen (TA), which is basically on a big island in the middle of the map. There are bridges to the west and to the south of TA, known as WTAB and STAB respectively. TA is not tied to a rez circle, so if forced to make the choice between saving TA and Lugz, I would save Lugz.
Lastly, if you move east past TA, you will run into Tirith Rhaw (TR). TR is tied to a res circle, and due to its proximity to the freeps’ starting location, it is often considered a freep base (but not if I have anything to say about it!).
The two remaining keeps are Lumber Camp (LC), which is located south of TA, and the Isendeep Mine (Isen), which is located way north of TR.
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Lastly, I will give a few general rules of thumb concerning life in the Moors:
  • When fighting in a group, enable voice. To do that, open up your options, go to audio options, and check the box that says “Enable Voice”.  You do not have to be able to talk, but you do have to be able to listen to the raid leader. On that note, listen to the raid leader and obey him!
  • The target assist window is your best friend. Focusing fire in a raid is the best way to quickly cause the other side to wipe. If your group’s DPS is spread around, and the other side is focusing all of their DPS on one character at a time, you will lose half your DPS before anyone on the other side dies.
  • Don’t get whiny. The first few ranks as a creep are difficult. You will die. A lot. Dying is part of PvMP, get used to it.
  • Get your maps! Creeps can get maps, which they can use to warp around the Moors very quickly. These maps are obtained by doing quests at the respective locations for each map: Lugz, TA, TR, Isen, and LC. You will also get a map to Grams, which can be upgraded to have a one-minute cooldown. Get them, use them, love them.
  • Find a good tribe. A tribe is basically the creep version of a kinship. A good tribe will give you a good group to kill freeps with.
This concludes Part I of the Greenie Creep’s Guide to the Ettenmoors. Coming soon… combat tactics!