Tag Archive: Landroval


Level Up… With Festival Quests!

I was playing with my girlfriend tonight. We started off by playing the through day 1 of the Yule Festival, her on her level 45 Hunter, me on my level 85 Captain. Afterwards, she we joined up on our dynamic duo, her Hunter and my Burglar, both level 45. We’ve been playing with these two together (and almost exclusively together), so I was rather surprised when her Hunter had gained over a quarter of a level on me!

Later on I took my Burglar through Winter-home, and I was quite surprised to find that all Yule Festival quests are on-level quests (for level 45 characters, they will be level  45, for level 20 characters, they will be 20, etc.)! Previously, all festival quests were level 10, period. If you were well over that level, you did not get experience. The full Dev Diary for this year’s Yule Festival can be found here.

I think this is an excellent change, especially considering the number of Yule Festival quests that have to be done to get the best rewards. I don’t feel as guilty now playing through the Yule Festival dailies knowing that in the process, I’m actually helping them level up as well. What are your thoughts?

fest quest lvl

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Mounted Combat

With the release of the Riders of Rohan expansion, we were given mounted combat. The expansion focuses heavily on it, so whether you like it or not, you will be doing a great deal of it. I didn’t think I would like it, and it definitely took some getting used to, but now I find I fight on my War-steed whenever possible.

On a cosmetic note, I love the fact that you can customize how your War-steed looks, but I wish you could steal pieces from ALL your standard mounts, not just your store-bought ones. I also wish Turbine gave us just a few more color options for free.

Getting used to the War-steed controls after playing for years with standard mount controls was probably the biggest hardship with mounted combat. Unlike a standard mount, which is controlled just like your character on foot, the War-steed speeds up, slows down, and turns based on momentum. I’ve found that while that isn’t really a problem on the open fields of Rohan, I still prefer to use a standard mount within towns.

As your War-steed levels up, you are able to increase its speed, agility, and turn speed, which makes it a lot easier to control. Due to these upgrades, your War-steed will almost definitely end up being faster than your standard mount, and therefore is much more useful for hauling long distances from town to town.

As for combat, I’ve played on both a captain and a hunter so far. My mounted combat tactics usually involve running around in a circle and firing back at enemies (arrows with a hunter and shouts with the captain). The damage I can do on a War-steed is well above what I can do on foot, and you also take less damage because as long as you keep moving, the foes usually can’t catch you to deliver more than a single blow here and there.

When I first started playing around with mounted combat, I would simply run up to an enemy, stand in place, and hack at it. I would strongly recommend against this. The biggest strength of your War-steed is its ability to stay on the move constantly; it turns you into the ultimate kiting machine. Staying on the move will allow you to bring down enemies you couldn’t possibly bring down on foot.

Mounted combat isn’t perfect, however. I wish that some of my buffs on toggle skills (such as IDOME on my captain) would carry over, as long as I had it activated before mounting up. Also, unless you zoom the camera way out, it becomes very difficult to see what you’re doing, and I’ve found that while running around I tend to accidentally pull other enemies on a regular basis (maybe I just suck, though).

What are your thoughts on mounted combat and War-steeds? Good or bad?

I figured it was time to introduce you to another one of my characters! This time, we will meet Aerfin, my minstrel and go-to role-playing character.

  • Name: Aerfin
  • Race: Man
  • Class: Minstrel
  • Level: 32

Aerfin, Singer of Songs, Teller of Tales, Weaver of Words… He is a man of many titles. A minstrel, hailing from the distant lands of Rohan, he has travelled the world in search of inspiration. Although he possesses some musical talent, he is far more renowned for his storytelling, and for his clever style of writing. He toys with words, and weaves them, as a potter may mold clay.

He is highly intelligent, and his command of language is quite good. He is known to have moments of unparalleled genius.

Although he is a gifted writer and thinker, it is perhaps because he is ever-so-slightly touched in the head. Insane. Batty. In a different realm of thinking… take your pick.

He considers himself a “half-pacifist”, that is to say, he spends at least half of his time doing something other than fighting (usually having a drink in the local tavern, where he may provide some entertainment).

He is known to randomly break into song, or rhyme, or verse, whenever inspiration strikes him. When asked what he is doing, he will often state that he is doing something entirely different from what he is actually doing, and that if you think otherwise, it is because your perception is skewed, and you should perhaps direct your skewed perception elsewhere, and perhaps see a local doctor to get that checked out.

Aerfin often speaks before thinking, except for when he thinks before speaking (he has been known, on rare occasion, to ponder his words for days at a time).

He is fascinated by things that to most people seem inconsequential: a flower picked from the south Bree-fields, a trinket retrieved from the Barrow-downs, an empty mug at the tavern. When Aerfin looks at objects such as these, he imagines an entire story; where they’ve been, and what they’ve witnessed.

He believes in neither strength, nor flaws, but rather, does whatever seems like the best option at the time.

Aerfin stands at approximately 5’10”, and weighs about 150 pounds. He has blonde hair, and blue eyes. He often says his song level is 70 birds (whatever that means).

He has an older brother named Diende, who is altogether much more gruff in demeanor than Aerfin is. Perhaps it is because Aerfin calls him “Old-timer”, or perhaps it is because Diende has a slightly more realistic view on life, whereas Aerfin is content to simply sing and write as the world around him crumbles (at least supposedly, that stuff is all personal perception anyway).

He met Tom Bombadil once, in the darkest part of the Old Forest. Tom told Aerfin,

“Slightly strange are you, 
and not as old as I, 
but you remind me of me, 
in a younger time.” 

Aerfin raised an eyebrow and replied,

“Old man, I fear you are mistaken, 
for time passage is but a dream, 
now go, and find what I have taken, 
to pass your wisdom onto me.” 

Tom was altogether impressed by Aerfin’s quick thinking, and decided to let him keep the old boot, about which Aerfin crafted the famous “Tale of Tom’s Boot”, which was widely and highly critically acclaimed (I think).

Aerfin is an altogether uninteresting person, once you move past his relatively low level of insanity. In fact, sometimes it is difficult to determine whether he is insane, or rather just flippant, quick-witted, and difficult to interpret.

He also has a tendency to make up words, when he is unable to find one that suits his purpose.

An obvious example may be found in the following anecdote:

He was in a tavern, enjoying a wonderfully flavorful and crisp pint of ale, when he was approached by the proprietor of the establishment, and asked to perform.

He smiled half-heartedly, and said, “I would be overjoyed to do so, however, I would not wish to mosh it with my jabberdowitty.”

Taken aback, the owner hesitated, and asked, “What, exactly, is a jabberdowitty?”

“Well, my good man, it is simply a term, which captivates my non-willingness to perform. I am completely and totally performed out for the evening. Even sousadewhatsits such as myself need breaks!”

The proprietor, at this point, understandably gave up.

He spends his spare time writing, and pouring over the texts of the ancients, looking for subject material for his many short stories and scripts.

For some reason or another (probably another, as “some reason” is simply not a very good answer), he has a tendency to start a story, or song, and only complete half of it. When questioned about this, he has been known to say, “That is intentional. I leave the rest open to interpretation!”

Concerning his personality, he is easygoing, although he does have a small twinge of arrogancy. He rarely overthinks things, in fact, the only time he thinks is when is thinking, and by thinking you could be far more descriptive by saying meditating.

He has a rather devilish sense of humour, and often causes laughs at the expense of others. A faint smirkish smile dances across his lips, and he enjoys a good prank more than most.

-=-=-=-=-=-

I don’t worry about Aerfin’s level or gear very much. Mostly I play him when I want to RP, although eventually I would like him to be high enough level to be a main healer. Because I don’t focus on leveling, I use whatever traits are available to me. I do have to admit, I’m definitely happy with the changes made to the minstrel class with RoI. I am not yet high enough level to use any legendary traits, although Rally!, Cry of the Wizards, and Call of the North will probably be the traits I will usually keep equipped.