Tag Archive: PvMP


Alrighty, submission deadline for the RoI giveaway has ended, and I have picked the winners!

The winners are as follows:

  • First Place: David, with the poem “Lalia, That Girl In Red”
  • Second Place: Andared, with a letter to Elrond
  • Third Place: Pounceclaw of Landroval, with a guide to Warg Packs

I will post all three, spread out throughout this week. David and Andared, check your emails and you should see the code for your bright and shiny new RoI expansion!

First off, we will post the runner-up, third place submission from Pounceclaw of Landroval.

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The main advantage of the warg pack is the stealth and tracks. Most warg packs avoid the main figh and kill small groups and stragglers. The best is to allow the leader or alloted warg to pounce (5 sec stun/knockout) while the rest of the group uses bloody maul (DoT from stealth). Most groups then split before any more freeps show up, if caught they mainly use Disappear and Flee. The main goal is to stay alive and get quick kills.

Many groups require the members to have improved stealth equipped, it gives you better stealth and +55% run speed while stealthed. A huge point is no matter who is attacking you, stay on the leader’s target. When you pick your own targets you should try to pick healers and hunters (other squishies are okay, too) but if you hit a burg never stun them because it will give them a huge evade buff.

If a freep attempts to flee use sprint then tendon shred (skill given at rank 3) and let other creeps catch up. Warg packs are in my opinion highly fun, depending on your leader, voice chat is highly reccomended so you can hear orders and give advice. Oh, you’ll hear a lot about “nomming hobbits.”

Good luck to you and see you in the Moors!

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I will post the other two winners’ submissions later this week.

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Alrighty, time for installment number two of my Greenie Creep’s guide to the Ettenmoors. This part will cover an overview of the various creep classes, and a basic guide to Creep combat tactics. Without further ado, let’s get to it!

It is important to note that although parallels can be drawn between creep and freep classes, no two classes are the same or equal and opposites. For example, although both a burglar and a stalker can both use stealth, the Warg is capable of things that the burglar is not, and the burglar is capable of things that the Warg is not.

Blackarrow – The Uruk Blackarrow is a ranged DPS class, able to do very good ranged damage and damage over time. It has a few crowd control skills and is one of the stronger classes in the post-RoI creep ranks. The freep class most comparable to it is the Hunter.

Defiler – The Orc Defiler is the primary healing class on the creep side.  It heals primarily through HoTs, so it is important to heal proactively, rather than reactively. In addition to its healing skills, is also has some nice crowd control, debuff, and tactical ranged damage skills.  The freep class most comparable to it is probably the Rune-keeper.

Reaver –  The Orc Reaver is a melee DPS class, able to do very good AoE, bleed, and single-target damage. It also has a couple debuff skills. This is the only free-to-play class, and is one of the easier creep classes to play. The most comparable freep class is the Champion.

Stalker –  The Warg Stalker (more commonly referred to as “Warg”) is my personal favorite class to play. The Stalker is the only creep class able to use stealth, and is therefore the quintessential scout and healer-harassing class. It has several damage-over-time, debuff, stun, and escape abilities. It is also the best creep class for popping Warband Maneuvers (which are basically Fellowship Maneuvers) on NPCs. The most comparable freep class is the burglar.

Weaver – The Spider Weaver is a crowd-control, damage-over-time, and pet-using class. It can be an extremely difficult class to kill at high ranks, and it has the ability to apply several tactical DoTs. The most comparable freep class is the Lore-master.

Warleader – The Uruk Warleader is an extremely versatile class. It can buff, heal, revive, and DPS. Warleaders are tough to kill, and is one of the “tankier” creep classes. The most comparable freep class is the Captain.

Choosing the right class is going to make your Moors experience much more enjoyable. Make sure that you pick one that matches your play style.

Now, let’s move on to combat tactics! I’m not going to turn into Sun Tzu here, but I am going to go over some basic tactics that every creep should know. First and foremost, every creep needs to know how to focus fire, unless you want to be lonely and sad and be a creep all by yourself. It’s very simple and easy to do, to the point where it almost shouldn’t be considered a combat tactic, and yet some people don’t do it. When people don’t focus fire, their entire raid wipes. To focus fire, open up your social window. Go to the raid tab. Near the bottom, there should be a checkbox to enable your target assist window. Once your target assist window is displayed, simply choose the target of whomever the raid leader picks to choose targets, and kill it. Pretty easy, right?

The next combat tactic is the drop pull. This is a very commonly used tactic when trying to flip keeps or outposts. One creep will drop from the raid, run in and grab all of the aggro, and run away, while the rest of the raid runs in and up to the boss without resistance. Once the lone creep has run off the aggro, he is invited back to the group. The best class to do a drop pull with is the Warg Stalker, since they have Disappear (which is basically HIPS) and then they can stealthily sneak back up to the boss and help fight without pulling everything again. When this is done right, the time required to take a keep can be reduced dramatically.

Another common tactic is baiting. All but one or two creeps will bunch up and hide behind a rock, or a tree, or a bush, or a wall, or… well, you get the idea. Then those one or two creeps will run out and try to lure the freeps to a little past where the creeps are hiding to ambush them. The creep raid then charges out and zergs everything, beginning with the healers which are almost always at the back of the freep raid.

There are many, many other tactics that have been used, but these are the main ones. Listen to your raid leader, and you should be just fine. Go out, young creeps, and munch on some freeps!

Welcome to the Ettenmoors, Maggot. If you are anything like me, you are competitive. You enjoy competing against others. You may even take pleasure in annoying other players. Well, the good news is, there’s a place in LOTRO for that. It’s called the Ettenmoors, (or the Ettens or the Moors for short). Unfortunately, if you have never set foot in the Moors before, the initial shock of new things to learn can be a little bit overwhelming. Therefore, I have decided that it might be beneficial (especially with the Reaver monster player class recently becoming F2P) to compile a brief guide of some of the things a brand new, greenie monster player should know.

First of all, monster players are referred to as creeps. Non-monster players (elves, dwarves, etc) are referred to as freeps (short for Free Peoples). There are several creep classes to pick from, each with its own niche in the battlefield environment.

There are lots of acronyms and abbreviations in the Moors. In fact, just about everything has an acronym or abbreviation. This is because while in combat, it is not practical to type out the full names of places (and because creeps and freeps are lazy). Here is a brief glossary. Also included are some commonly used nicknames.

  • An – First Marshall An
  • BB – Buffalo Beach, the beach south of TA where there are a bunch of Aurochs
  • DG – Dar-Gazag
  • DP – Destiny Points
  • EC – Elf Camp
  • Girl Scout Camp – Small campfire and tents near the entrance to Glan Vraig
  • Goldie – Old Goldhead
  • Grams – Gramsfoot
  • GV – Glan Vraig
  • HH – Hoarhallow (also know as Hobbit Town)
  • Inf – Infamy
  • Isen – Isendeep Mine
  • LC – Lumber Camp
  • Lugz – Lugazag
  • OP – Outpost
  • OR – Ost Ringdyr
  • STAB – South Tol Ascarnen Bridge
  • TA – Tol Ascarnen
  • TR – Tirith Rhaw
  • WTAB – West Tol Ascarnen Bridge
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Now, for a brief tour of the Moors. We will start at Gramsfoot (Grams for short).
Gramsfoot is where you will start out. There are lots of quests you can do there for infamy, including all of the Captain-General killing quests, which pay out fairly nicely both in infamy and destiny points. There are also class trainers, vendors, and barterers there. It is also a completely “safe” zone, that is to say, you cannot be killed there by the freeps.
Lugazag (Lugz) is next on our list; it lies just a little bit southeast of Grams. It is tied to a rez circle, meaning that whichever side controls Lugazag will also have control of the rez circle right next to it. Because of its proximity to Grams, this is often considered a creep base.
Moving east from Lugz, you will run into Tol Ascarnen (TA), which is basically on a big island in the middle of the map. There are bridges to the west and to the south of TA, known as WTAB and STAB respectively. TA is not tied to a rez circle, so if forced to make the choice between saving TA and Lugz, I would save Lugz.
Lastly, if you move east past TA, you will run into Tirith Rhaw (TR). TR is tied to a res circle, and due to its proximity to the freeps’ starting location, it is often considered a freep base (but not if I have anything to say about it!).
The two remaining keeps are Lumber Camp (LC), which is located south of TA, and the Isendeep Mine (Isen), which is located way north of TR.
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Lastly, I will give a few general rules of thumb concerning life in the Moors:
  • When fighting in a group, enable voice. To do that, open up your options, go to audio options, and check the box that says “Enable Voice”.  You do not have to be able to talk, but you do have to be able to listen to the raid leader. On that note, listen to the raid leader and obey him!
  • The target assist window is your best friend. Focusing fire in a raid is the best way to quickly cause the other side to wipe. If your group’s DPS is spread around, and the other side is focusing all of their DPS on one character at a time, you will lose half your DPS before anyone on the other side dies.
  • Don’t get whiny. The first few ranks as a creep are difficult. You will die. A lot. Dying is part of PvMP, get used to it.
  • Get your maps! Creeps can get maps, which they can use to warp around the Moors very quickly. These maps are obtained by doing quests at the respective locations for each map: Lugz, TA, TR, Isen, and LC. You will also get a map to Grams, which can be upgraded to have a one-minute cooldown. Get them, use them, love them.
  • Find a good tribe. A tribe is basically the creep version of a kinship. A good tribe will give you a good group to kill freeps with.
This concludes Part I of the Greenie Creep’s Guide to the Ettenmoors. Coming soon… combat tactics!